CommonEvent 9037
Name = "大罪エヴァ1回目"

  999([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 376, 34, 39, 8, 0])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_evaq_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["evaq_fc1", 0, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["Hehe, you've come this far..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["You are... Eva!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The one standing in our way is the troublesome succubus, Eva."])
  ShowText(["The fact that you're here means, no way――"])
  ShowTextAttributes(["evaq_fc1", 0, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["I'm not just Eva... I am the embodiment of 'Greed'!"])
  ShowText(["Right now, I am Greedy Eva!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So the new embodiment is you..."])
    ShowText(["Indeed, 'Greed' is a fitting power."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So the new embodiment is you..."])
    ShowText(["Indeed, 'Greed' is a fitting power."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So the new embodiment is you..."])
    ShowText(["Indeed, 'Greed' is a fitting power."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["evaq_fc1", 0, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["So, let me show you my greed!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["A new embodiment, huh..."])
  ShowText(["I won't show mercy, let's go!"])
  ConditionalBranch([4, 35, 0])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["This girl seems to need some punishment..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 401, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I'll deliver the punishment...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 143, 0])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>"])
    ShowText(["It means I'm the superior one..."])
    ShowText(["I'll prove it here!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 611, 0])
    ShowTextAttributes(["evaq_fc1", 6, 0, 2])
    ShowText(["\\n<Queen Eva’>"])
    ShowText(["I don't know what happens next~."])
    ShowText(["I don't really understand what's going to happen~."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["W-What... don't say scary things..."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2107, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_evaq_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["evaq_fc1", 2, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["Why!"])
  ShowText(["Even with this power, I can't win!"])
  PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I defeated Queen Eva――"])
  ShowText(["Due to the mental shock, Queen Eva's power of 'Greed' has been severed!"])
  Wait([60])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems a rule breaker is unnecessary..."])
    ShowText(["To lose such power just from the shock of defeat, it's quite an unstable power."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems a rule breaker is unnecessary..."])
    ShowText(["To lose such power just from the shock of defeat, it's quite an unstable power."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems a rule breaker is unnecessary..."])
    ShowText(["To lose such power just from the shock of defeat, it's quite an unstable power."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["After all, a mere placeholder of a vessel granted power..."])
  ShowText(["It seems you couldn't even come close to the true vessel."])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 1, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Ha! Even with power, a weakling remains a weakling!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["evaq_fc1", 2, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["I, I am..."])
  ShowPicture([5, "80_evaq_st04b", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["evaq_fc1", 3, 0, 2])
  ShowText(["\\n<Queen Eva>"])
  ShowText(["Still, I'm not defeated yet!!"])
  ErasePicture([5])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -8])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -8])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Queen Eva has fled!"])
  ControlVariables([1325, 1325, 0, 0, 9])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"castle9\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, she ran away!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Let her be..."])
    ShowText(["Now that she has lost her power, she can do nothing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Let her be..."])
    ShowText(["Now that she has lost her power, she can do nothing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Let her be..."])
    ShowText(["Now that she has lost her power, she can do nothing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 287, 0])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Honestly, she causes trouble wherever she goes..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 678, 0])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["That girl Eva..."])
    ShowText(["Must be re-educated from the ground up."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Minagi has taken notice of her... my condolences."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 56, 0])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["I don't want to end up like that..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["However, it seems a new vessel has been welcomed."])
  ShowText(["Even if it doesn't compare to the true vessel, caution is still needed."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["That's right... Now, let's move on!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["There are six more new vessels remaining――"])
  ShowText(["Since I have already defeated all the original embodiments, there is no reason to be intimidated now."])
  ExitEventProcessing([])
  Empty([])
